FIFA 14 PC Review


Just how confident EA Sports is about its position in the football video game hierarchy can be seen from the amazingly grandiose video that serves as FIFA 14 Introduction. In it, Patrick Stewart solemnly intones a sub-Shakespearean verse that even Sky Sports Super spectacular and absolutely meaningful Sunday Crew might find something excessive. As Stewart’s voice reaches its powerful and absurd crescendo, you might be wondering if you accidentally bought the latest expansion for Skyrim or another similarly melodramatic RPG saga.

But you didn’t. they have bought FIFA 14. And, to paraphrase the game’s own commentary, it’s an edition of the series that plays “like she’s wearing a cigar.”

When you’re ready to be rich enough to hire Patrick Stewart to do a monologue about balls in a tone somewhere in between Henry V and Jean-Luc Picard, it’s probably pretty easy to slip into overconfidence. That’s where FIFA 14 sits. Safe in the knowledge that with a string of licensing deals, a match engine that knows how to deliver a decent game of football, and the huge success of the trading cards-meet-astrological-charts craze that is FIFA Ultimate, can glide effectively team mode.

Naturally, FIFA 14 also marks the point where the series diverges from the PC version again. Our beautiful machines have had par for a few years 14 We have the same version as the 360/PS3 again. The thing is, there’s a shiny new one on the way for PS4 and Xbox One, powered by something called the Ignite Engine. It’s difficult to be certain what actual benefits this engine will bring to the series, as they’re currently being obscured by a bunch of nearly meaningless buzzwords about “new levels of innovation” (where? how? with what?); but it’s still a bit of a slap in the face not to get a PC release that takes advantage of this supposedly new and fabulous technology.

EA’s decision not to use PC’s capabilities is believed to be a calculated one. You looked at how many PC gamers are buying FIFA and looked at what specs these PCs generally have. Whatever the technical requirements of the Ignite engine, EA has found that PC is not enough FIFA Buyers (to their liking) might meet them. The “recommended” requirements for FIFA 14 are so low that even a decades-old box might have a chance to walk with it. And that’s exactly how EA likes it.

However, with bare-bones requirements like this, it means that anyone can run on a halfway decent gaming PC FIFA 14 at 60fps and 1080p. I have played previous installments of FIFA on the 360, so I can say with confidence that having the game run smoothly at all times is more than just a cosmetic benefit. No stuttering, no input lag (at least in single player) and no sluggish menus are big plus points for the PC version. It may not be the best possible iteration of the game once the new Ignite-based editions come out, but for now there’s no competition between this and the 360/PS3 versions. The old standby of “oh, but the console version has a bigger community for multiplayer” doesn’t really wash up either, as there really isn’t much of a problem getting games onto PC.

There is a trend in the annual review FIFA Titles just drift off into some sort of feature checklist that only really addresses the superficial changes to the game. So yes, you can now play 2v2 online co-op in Seasons mode. Career mode introduced a somewhat bloated “transfer network” system for scouting out new players, which is one of the helpful comparison tools found in games such as B. is missing football manager makes it more of a chore than it should be. And yes, FIFA Ultimate Team has ditched formation maps so it’s now easier to find the right chemistry for your team, no matter what weird, inverted triangle shape you choose to play in.

These are (mostly) positive changes, but their significance isn’t as profound as the changes made to the match engine itself. No matter which game mode you end up devoting the most time to, it all comes down to how FIFA 14 play, that’s important.

So the big changes this year are focused on physicality and dynamics. AI defenders and midfielders will tease and harass you for the ball more often than before, presumably to force the player to pass faster with one point of ball shielding. This is most evident on the defensive line, where the defense is now quite adept at jabbing and pushing your forwards. Did you actually manage to sneak a pass through the middle? There’s a chance the AI ​​will catch up with someone instantly (suspiciously fast in many cases) and whip the ball away. place FIFA 14 is hard earned.

The impact is even greater as players now move with more realistic momentum. To simplify this with an actual example, trying to make a sharp turn with the ball in the opposite direction of the direction you’re facing takes longer than in previous installments. Even more simplified: Players are now slower. Combined with the newfound toughness of defenders, the heavier player models mean that sheer speed is no longer such a reliable skill.

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